Joints and damping.
Continuous collision detection.
How to use a sequence of joints to construct chains.
Global and local collision listeners.
"categoryBits" and "maskBits" for collision filtering.
Draggable objects using "touch joints."
One method for draggable physics objects.
Objects internal listeners for collision event.
Physics engine.
Simple body construction by generating 100 random physics objects.
Multitouch and draggable physics objects.
Tilt-based gravity effects.
A basic game of billiards using the physics engine.