1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 | local ui = require("ui") local store = require("store") -- Available in Corona build #261 or later local isSimulator = "simulator" == system.getInfo("environment") display.setStatusBar( display.HiddenStatusBar ) -- Unbuffer console output for debugging io.output():setvbuf('no') -- Remove me for production code local titlecard function showTitle() if isSimulator then local myAlert = native.showAlert( "iTunes Store not available in Corona Simulator", "Offline testing: see console for output.", { "OK" } ) end titlecard = display.newImage( "titlecard.png", true ) titlecard.x = display.contentCenterX titlecard.y = display.contentCenterY end local bg local validProducts, invalidProducts = {}, {} local descriptionArea ------------------------------------------------------------------------------- -- Product IDs should match the In App Purchase products set up in iTunes Connect. -- We cannot get them from the iTunes store so here they are hard coded; -- your app could obtain them dynamically from your server. ------------------------------------------------------------------------------- local listOfProducts = { -- These Product IDs must already be set up in your store -- We'll use this list to retrieve prices etc. for each item -- Note, this simple test only has room for about 4 items, please adjust accordingly -- The iTunes store will not validate bad Product IDs "com.anscamobile.NewExampleInAppPurchase.ConsumableTier1", "com.anscamobile.NewExampleInAppPurchase.NonConsumableTier1", "com.anscamobile.NewExampleInAppPurchase.SubscriptionTier1", } ------------------------------------------------------------------------------- -- Process and display product information obtained from store. -- Constructs a button for each item ------------------------------------------------------------------------------- function unpackValidProducts() -- Utility to build a buy button function newBuyButton (index) -- Handler for buy button local buttonDefault = "buttonBuy.png" local buttonOver = "buttonBuyDown.png" local buyThis = function ( product ) print ("Ka-ching! Purchasing " ..product) -- Purchase the item if store.canMakePurchases then store.purchase( {product} ) else native.showAlert("Store purchases are not available, please try again later", { "OK" } ) end end function buyThis_closure ( index ) -- Closure wrapper for buyThis() to remember which button return function ( event ) buyThis (validProducts[index].productIdentifier) return true end end local hideDescription = function ( ) descriptionArea.text = "Select a product..." end local describeThis = function ( description ) -- Display product description for testing print ("About this product: " ..description) -- TODO wrap if necessary descriptionArea.text = description timer.performWithDelay( 2000, hideDescription) end function describeThis_closure ( index ) -- Closure wrapper for describeThis() to remember which button return function ( event ) describeThis (validProducts[index].description) return true end end local formatted = string.format("%.2f", validProducts[index].price) local label = validProducts[index].title .. " " ..formatted local myButton = ui.newButton{ default = buttonDefault, over = buttonOver, onPress = describeThis_closure (index), onRelease = buyThis_closure (index), text = "", textColor = {2, 0, 127, 255}, font="Marker Felt", size = 14, emboss = false } myButton:setReferencePoint(display.CenterLeftReferencePoint) myButton:setText(label) return myButton end -- Utility to build a restore button function newRestoreButton () local buttonDefault = "buttonRestore.png" local buttonOver = "buttonRestoreDown.png" local restore = function ( product ) -- Ask the iTunes Store to initiate restore transaction sequence print ("Restoring " ) store.restore() end local hideDescription = function ( ) descriptionArea.text = "Select a product..." end local describeThis = function () -- Display info in description area print ("Test restore feature") descriptionArea.text = "Test restore feature" timer.performWithDelay( 2000, hideDescription) end local label = "Test restore" local myButton = ui.newButton{ default = buttonDefault, over = buttonOver, onPress = describeThis, onRelease = restore, text = "", textColor = {255, 255, 1, 255}, font="Marker Felt", size = 14, emboss = false } myButton:setReferencePoint(display.CenterLeftReferencePoint) myButton:setText(label) return myButton end print ("Loading product list") if not validProducts then native.showAlert( "In App features not available", "initStore() failed", { "OK" } ) else print ("Product list loaded") print( "Country: " .. system.getPreference( "locale", "country" ) ) -- Show store UI titlecard:removeSelf() bg = display.newImage( "storebg.png", true ) bg.x = display.contentCenterX bg.y = display.contentCenterY descriptionArea = native.newTextBox (10, 0.7*display.contentHeight, display.contentCenterX - 20, display.contentCenterY - 10) descriptionArea.text = "Select a product..." descriptionArea:setTextColor (2, 0, 127) descriptionArea.size = 18 descriptionArea.hasBackground = false local buttonSpacing = 5 print( "Found " .. #validProducts .. " valid items ") -- display the valid products in buttons for i=1, #validProducts do -- Debug: print out product info print ("Item " .. i .. ": " .. validProducts[i].productIdentifier .. " (" .. validProducts[i].price .. ")") print (validProducts[i].title .. ", ".. validProducts[i].description) -- create and position product button local myButton = newBuyButton(i) myButton.x = display.contentWidth - myButton.width - buttonSpacing myButton.y = i * buttonSpacing + (2 * i - 1) * myButton.height / 2 end -- create and position Restore button local myButton = newRestoreButton() myButton.x = display.contentWidth - myButton.width - buttonSpacing myButton.y = display.contentHeight - myButton.height / 2 - buttonSpacing for i=1, #invalidProducts do -- Debug: display the product info native.showAlert( "Item " .. invalidProducts[i] .. " is invalid.", { "OK" } ) print("Item " .. invalidProducts[i] .. " is invalid.") end end end ------------------------------------------------------------------------------- -- Handler to receive product information -- This callback is set up by store.loadProducts() ------------------------------------------------------------------------------- function loadProductsCallback( event ) -- Debug info for testing print("In loadProductsCallback()") print("event, event.name", event, event.name) print(event.products) print("#event.products", #event.products) io.flush() -- remove for production -- save for later use validProducts = event.products invalidProducts = event.invalidProducts unpackValidProducts () end ------------------------------------------------------------------------------- -- Handler for all store transactions -- This callback is set up by store.init() ------------------------------------------------------------------------------- function transactionCallback( event ) local infoString print("transactionCallback: Received event ", event.name) --[[ -- Also available for your app to use: print("transaction", event.transaction) print("state", event.transaction.state) print("errorType", event.transaction.errorType) print("errorString", event.transaction.errorString) --]] -- print("testing", store.transactionStatePurchased, store.transactionErrorPaymentCancelled, store.transactionStateFailed ) if event.transaction.state == "purchased" then infoString = "Transaction successful!" print (infoString) descriptionArea.text = infoString elseif event.transaction.state == "restored" then -- Reminder: your app must store this information somewhere -- Here we just display some of it infoString = "Restoring transaction:" .. "\n Original ID: " ..event.transaction.originalTransactionIdentifier .. "\n Original date: "..event.transaction.originalDate print (infoString) descriptionArea.text = infoString print("productIdentifier", event.transaction.productIdentifier) print("receipt", event.transaction.receipt) print("transactionIdentifier", event.transaction.transactionIdentifier) print("date", event.transaction.date) print("originalReceipt", event.transaction.originalReceipt) elseif event.transaction.state == "cancelled" then infoString = "Transaction cancelled by user." print (infoString) descriptionArea.text = infoString elseif event.transaction.state == "failed" then infoString = "Transaction failed, type: ", event.transaction.errorType, event.transaction.errorString print (infoString) descriptionArea.text = infoString else infoString = "Unknown event" print (infoString) descriptionArea.text = infoString end -- Tell the store we are done with the transaction. -- If you are providing downloadable content, do not call this until -- the download has completed. store.finishTransaction( event.transaction ) end ------------------------------------------------------------------------------- -- Setter upper ------------------------------------------------------------------------------- function setupMyStore (event) store.loadProducts( listOfProducts, loadProductsCallback ) print ("After store.loadProducts, waiting for callback") if isSimulator then -- No Store, so no callbacks, so exercise our GUI "manually" validProducts[1] = {} validProducts[1].title = "Lemonade refill" validProducts[1].description = "A wonderful dummy product for testing" validProducts[1].price = 0.99 validProducts[1].productIdentifier = "com.lemonadestand.consumable.001" validProducts[2] = {} validProducts[2].title = "Drinking glass" validProducts[2].description = "Makes lemonade easier to drink." validProducts[2].price = 1.99 validProducts[2].productIdentifier = "com.lemonadestand.nonconsumable.001" validProducts[3] = {} validProducts[3].title = "Daily dose" validProducts[3].description = "Made fresh daily!" validProducts[3].price = 19.99 validProducts[3].productIdentifier = "com.lemonadestand.subscription.001" unpackValidProducts() end end ------------------------------------------------------------------------------- -- Main ------------------------------------------------------------------------------- -- Show title card showTitle () -- Connect to store at startup store.init (transactionCallback ) print ("After init") -- Hide title card, run store timer.performWithDelay (1000, setupMyStore) collectgarbage() |