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CoronaSDK 2012.821 | Released: 23 May 2012, 2:01am | What's New | Download Now

Physics

Overview

Corona makes it very easy to add physics to your games, even if you've never worked with a physics engine before. While the underlying engine is built around the well-known Box2D, we've taken a radically different design approach that eliminates most of the coding that is traditionally required.

Why use Physics?

Say you want your game to have a bouncing ball, Corona's Physics engine makes this easy. In just a few lines of code you can have a ball bouncing around the screen!

You can also use Physics for action collisions. Say you want to have your player walk into a certain area on the screen and have an action take place, you can easily do this by using Corona's Physics engine and using a sensor Physics body.

More Information

For more information see the Corona Physics guide.

Also, please see Solutions to Common Physics Challenges to help you avoid common roadblocks.