Hi all,
Has anyone come across any problems when loading a large swf file into spriteloq?
I've got an swf that goes through the bounding process fine but on the very last frame of the capturing process the program freezes.
Any ideas on what we might be overlooking?
Thanks in advance.
Same thing happens to me...strange?
@jkrassman
Can you send the swf to support? Thanks.
@jkrassman Thanks for sending. It looks like you're trying to capture a very long and large sequence of frames like a movie clip. That's causing Spriteloq to hanging trying to process all those frames. It wouldn't be able to pack into a spritesheet even if it didn't hang.
Your best bet is to breakup the animation and capture the individual symbols into sprites and programmatically animate them.
@Don, Thanks for your quick support - I will have a chat with my artist to see how we should proceed.
Regards, Joakim
Can you send the swf to support @ loqheart.com? Are you using spritesheet scales? What version and platform?
Thanks.