Issues when capturing the last frame...

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Pixel Wolf Studios's picture
Pixel Wolf Studios
User offline. Last seen 3 weeks 5 days ago. Offline
Joined: 11 Mar 2011

Hi all,

Has anyone come across any problems when loading a large swf file into spriteloq?

I've got an swf that goes through the bounding process fine but on the very last frame of the capturing process the program freezes.

Any ideas on what we might be overlooking?

Thanks in advance.

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don's picture
don
User offline. Last seen 17 hours 6 min ago. Offline
Joined: 24 Jan 2011

Can you send the swf to support @ loqheart.com? Are you using spritesheet scales? What version and platform?

Thanks.

jkrassman's picture
jkrassman
User offline. Last seen 6 hours 16 min ago. Offline
Joined: 4 Aug 2011

Same thing happens to me...strange?

don's picture
don
User offline. Last seen 17 hours 6 min ago. Offline
Joined: 24 Jan 2011

@jkrassman

Can you send the swf to support? Thanks.

don's picture
don
User offline. Last seen 17 hours 6 min ago. Offline
Joined: 24 Jan 2011

@jkrassman Thanks for sending. It looks like you're trying to capture a very long and large sequence of frames like a movie clip. That's causing Spriteloq to hanging trying to process all those frames. It wouldn't be able to pack into a spritesheet even if it didn't hang.

Your best bet is to breakup the animation and capture the individual symbols into sprites and programmatically animate them.

jkrassman's picture
jkrassman
User offline. Last seen 6 hours 16 min ago. Offline
Joined: 4 Aug 2011

@Don, Thanks for your quick support - I will have a chat with my artist to see how we should proceed.

Regards, Joakim

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