Box2d Rope joints

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bacteria
User offline. Last seen 7 weeks 2 days ago. Offline
Joined: 7 Jun 2011

http://www.box2d.org/manual.html#_Toc258082974

"8.13 Rope Joint
The rope joint restricts the maximum distance between two points. This can be useful to prevent chains of bodies from stretching, even under high load. See b2RopeJoint.h and RopeJoint.h for details."

I would love to see some Rope joints, i'm sick an tired of making chains that stretches for miles using pivot joints (revolute joints). I think it's time for the rest of Box2D goodness to get ported to corona.

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j.witczak
User offline. Last seen 1 week 1 day ago. Offline
Joined: 28 Nov 2011

Did any of you might have seen a nice example of a rope joint.

I've looked at the demo rope.
http://developer.anscamobile.com/code/rope-demo#comment-83539

Great code!
Thank you.

But I have a small problem;-)
If I pull the ball more quickly diverge rope elements. Is There A Possibility To Prevent It?

I've tried several things but without success.

Thank you for your help.

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