Integration

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adrianeraldo's picture
adrianeraldo
User offline. Last seen 9 hours 28 min ago. Offline
Joined: 10 Dec 2010

How do you integrate TexturePacker with PhysicsEditor?
I tried using both separately and they work great. But how do you use the shapedefs from physicseditor into texturepacker? Any code sample please?

Thanks

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andreas.loew
User offline. Last seen 2 weeks 2 days ago. Offline
Joined: 30 Sep 2010

Just created a simple example. I use sprite grabber to make things easier.

Use TexturePacker sprite sheets with PhysicsEditor shapes

I hope this solves your problems.

adrianeraldo's picture
adrianeraldo
User offline. Last seen 9 hours 28 min ago. Offline
Joined: 10 Dec 2010

Thanks Andreas. I downloaded the file and now it makes sense for me.

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