Some of you have asked: can you do a tiny-wings type game using Corona?
Well, how is this as a first step : http://www.youtube.com/watch?v=KuPTOlvTscM
Full source code available after some cleanup and performance improvements.
Follow us on @ansca to get a notification when the code is available for download.
Carlos
The part of the description that says the video is choppy due to your laptop is "below the fold" on YouTube. If I hadn't hit the "show more" tab I would never have seen it...
..and if I didn't already know better, would go away thinking Corona can't handle a game like that.
Maybe I'm paranoid, but I'd yank that video and put one up when you can record a non-choppy version.
I can't wait to dig into the code, I just think the "preview" does Corona SDK a disservice. :)
Jay
I agree with Jay.
I thought it was simply the physics engine that was creating the choppyness.
Can you please repost the video? it says its been removed, im extremely interested in getting the source code on this, thanks!
Hello, I was messing around with Tiny Penguin code. I am having a hard time getting the y coordinates of the hill. I thought it was "hillYPosition - h_height + fillY". But to my amazement this does not show the hills current line height. I need to get the y coordinate of the line or the rectangle, so that I can mimic the ups and downs of the Hill.
Edit: Never mind I give up
Thanks,
Ooh, is the ground generated on the fly, along with the physics bodies? Looks cool