more full sound capability

14 replies [Last post]
pvanallen
User offline. Last seen 25 weeks 6 days ago. Offline
Joined: 30 Dec 2009

Add the following essential capabilities for sound:

* looping (number of loops, loop forever)
* onComplete event
* volume
* pan

Thanks,
.phil

Replies

pvanallen
User offline. Last seen 25 weeks 6 days ago. Offline
Joined: 30 Dec 2009

Also:

* the ability to record (and later play) sound through the device microphone/audio input OR at least access sounds from the Voice Memos app
* access sounds in the music library

mb
User offline. Last seen 1 year 52 weeks ago. Offline
Joined: 6 Feb 2010

Just bumping this request as well. It would be handy to have a few features from OpenAL like vol/pan/loops (mentioned above) along with pitch. Also, it would be great to be able to get levels/spectrum analysis from sound output (and input).

pvanallen
User offline. Last seen 25 weeks 6 days ago. Offline
Joined: 30 Dec 2009

Any hope for more full sound support in version 1.2?

carlos m. icaza's picture
carlos m. icaza
User offline. Last seen 8 hours 46 min ago. Offline
Ansca Staff
Joined: 22 Jun 2009

Yes.

Some new support will come for sound in 1.2

c

chandu25
User offline. Last seen 12 weeks 6 days ago. Offline
Joined: 23 Feb 2010

How to capture the end of the audio file with current version????

Thanks

d0nl
User offline. Last seen 36 weeks 6 days ago. Offline
Joined: 14 May 2010

OpenAL or similar game sound engine support please!

Corona is fast enough for most 2D style games, however the sound effect support, (I guess in Corona that would be event sound) is extremely limiting.

To make a game stand out, you don't only need flashy graphics. All the Game edition demos look amazing, but none have cool sound effects. How can we possibly compete with games created in C or C++ or other 2D or even 3D game engines?

I downloaded a demo of a game created in Corona last night. Nice game. But it suffers terribly from the lack of a descent sound engine. The sounds play at the wrong time, and there is clearly no mixing or volume control. People won't spend money on these games. They will get poor to average reviews and will fall off the charts as quickly as they appeared.

I purchased Corona to speed up my development, but not at the expense of quality! Since you are advertising a new Game edition I assumed (incorrectly) that decent sound would be included!

Please let me know if true game sound support is planned, and when/if I can expect it. I for one am not prepared to release a game with such poor sound support

evank
User offline. Last seen 1 year 4 weeks ago. Offline
Joined: 16 Sep 2009

Hi, d0nl. We agree that the Corona sound API needs improvement! This is a frequent request, and we're looking into API strategies now.

Regarding Game Edition, note that it's currently an "Alpha" preview (not even beta yet), and there are a number of things not currently included that will be added before release.

d0nl
User offline. Last seen 36 weeks 6 days ago. Offline
Joined: 14 May 2010

Hi evank. The fact that the game edition is in Alpha is fair comment.

When can we expect to see a list of features for the "final" release and when is the final release scheduled for?

Do you plan on allowing programmers the ability to include their own "C/C++" Lua extensions? This would allow us to come up with some of our own solutions to sound api's for example. After all, one of Lua's strong points is that it's extensible.

jmp909
User offline. Last seen 7 weeks 2 days ago. Offline
Joined: 14 May 2010

+1 for pitching sound

also onSampleData event would be great ;)

(see flash 10)

BeyondtheTech
User offline. Last seen 1 day 21 hours ago. Offline
Joined: 14 Apr 2010

Any update on this? I'd really want to pan mono sounds at least to the left and right, or if you're really going all out with OpenAL, maybe 3D sound?

MarkHenryC
User offline. Last seen 5 weeks 4 hours ago. Offline
Joined: 11 Nov 2009

Pitch definitely.

ericshemcorona
User offline. Last seen 1 day 1 hour ago. Offline
Joined: 14 Sep 2010

+1 for Pitch as well

junk
User offline. Last seen 14 weeks 3 days ago. Offline
Joined: 29 Mar 2011

+1 for pitch control. thanks :)

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rxmarccall
User offline. Last seen 1 day 3 hours ago. Offline
Joined: 18 Jan 2011

Im developing for android, and am having the hardest time getting any sound effects to play well, ive wanted to use the "Audio" API, but the play back is terrible, and so now i get to use Media.playSound which is not that great either. My game visually is great, but now it will have a downfall because there are such limitations with the sound API =(

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