1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | -- activate multitouch system.activate( "multitouch" ) -- add bkgd image to screen local background = display.newImage( "aquariumbackgroundIPhone.jpg", 0, 0 ) local function calculateDelta( previousTouches, event ) local id,touch = next( previousTouches ) if event.id == id then id,touch = next( previousTouches, id ) assert( id ~= event.id ) end local dx = touch.x - event.x local dy = touch.y - event.y return dx, dy end -- create a table listener object for the bkgd image function background:touch( event ) local result = true local phase = event.phase local previousTouches = self.previousTouches local numTotalTouches = 1 if ( previousTouches ) then -- add in total from previousTouches, subtract one if event is already in the array numTotalTouches = numTotalTouches + self.numPreviousTouches if previousTouches[event.id] then numTotalTouches = numTotalTouches - 1 end end if "began" == phase then -- Very first "began" event if ( not self.isFocus ) then -- Subsequent touch events will target button even if they are outside the stageBounds of button display.getCurrentStage():setFocus( self ) self.isFocus = true previousTouches = {} self.previousTouches = previousTouches self.numPreviousTouches = 0 elseif ( not self.distance ) then local dx,dy if previousTouches and ( numTotalTouches ) >= 2 then dx,dy = calculateDelta( previousTouches, event ) end -- initialize to distance between two touches if ( dx and dy ) then local d = math.sqrt( dx*dx + dy*dy ) if ( d > 0 ) then self.distance = d self.xScaleOriginal = self.xScale self.yScaleOriginal = self.yScale print( "distance = " .. self.distance ) end end end if not previousTouches[event.id] then self.numPreviousTouches = self.numPreviousTouches + 1 end previousTouches[event.id] = event elseif self.isFocus then if "moved" == phase then if ( self.distance ) then local dx,dy if previousTouches and ( numTotalTouches ) >= 2 then dx,dy = calculateDelta( previousTouches, event ) end if ( dx and dy ) then local newDistance = math.sqrt( dx*dx + dy*dy ) local scale = newDistance / self.distance print( "newDistance(" ..newDistance .. ") / distance(" .. self.distance .. ") = scale(".. scale ..")" ) if ( scale > 0 ) then self.xScale = self.xScaleOriginal * scale self.yScale = self.yScaleOriginal * scale end end end if not previousTouches[event.id] then self.numPreviousTouches = self.numPreviousTouches + 1 end previousTouches[event.id] = event elseif "ended" == phase or "cancelled" == phase then if previousTouches[event.id] then self.numPreviousTouches = self.numPreviousTouches - 1 previousTouches[event.id] = nil end if ( #previousTouches > 0 ) then -- must be at least 2 touches remaining to pinch/zoom self.distance = nil else -- previousTouches is empty so no more fingers are touching the screen -- Allow touch events to be sent normally to the objects they "hit" display.getCurrentStage():setFocus( nil ) self.isFocus = false self.distance = nil self.xScaleOriginal = nil self.yScaleOriginal = nil -- reset array self.previousTouches = nil self.numPreviousTouches = nil end end end return result end -- Determine if running on Corona Simulator -- local isSimulator = "simulator" == system.getInfo("environment") -- Multitouch Events not supported on Simulator -- if isSimulator then msg = display.newText( "Multitouch not supported on Simulator!", 0, 20, "Verdana-Bold", 14 ) msg.x = display.contentWidth/2 -- center title msg.y = display.contentHeight/2 -- center title msg:setTextColor( 255,255,0 ) end -- register table listener background:addEventListener( "touch", background ) |