Missile Command

Posted by Ludicrous Software, Posted on November 25, 2011

7 votes
GitHub URL: 
https://github.com/osadchuk/Corona-SDK-Missile-Command

A step-by-step tutorial showing how to create a Missile Command game using the Corona SDK. The resulting game is compatible across iOS and Android devices.

The repository includes:

  • assets: all of the graphics, audio, etc. required in the game;
  • exercises: if you want to start with a particular exercise, then you can refer to the corresponding folder and start from there;
  • MissileCommand: the finished game, if you just want to take a look at that;
  • MissileCommand.pdf: complete, step-by-step instructions walking you through the creation of the game.

These materials were the basis of a full-day Corona SDK game development workshop that I delivered at FITC Screens in November, 2011. As a result, the instructions may gloss over a few points that I chose to explain verbally to the workshop attendees rather than explain the printed material.

You'll also have to forgive the developer art.


Replies

TH3ORY
User offline. Last seen 1 day 17 hours ago. Offline
Joined: 12 Sep 2011

Sweet Thanks developer art is pretty Retro :)

lemsim
User offline. Last seen 4 weeks 1 day ago. Offline
Joined: 30 Mar 2011

THANK YOU!

This is one of the best tutorial I have seen so far! I love the modular way you approach the game (bomb.lua, missile.lua...) I wish I had started with that approach in my almost finished game but you can be sure I will in my next one.

I just wish the app was using Director class or the new Storyboard so i could see how how it will fit together in term of multiple screens.

In any event THANK YOU for sharing this!

Mo

mkelly's picture
mkelly
User offline. Last seen 5 weeks 2 days ago. Offline
Joined: 4 Feb 2012

beeea-utiful!!! addictive!