A step-by-step tutorial showing how to create a Missile Command game using the Corona SDK. The resulting game is compatible across iOS and Android devices.
The repository includes:
These materials were the basis of a full-day Corona SDK game development workshop that I delivered at FITC Screens in November, 2011. As a result, the instructions may gloss over a few points that I chose to explain verbally to the workshop attendees rather than explain the printed material.
You'll also have to forgive the developer art.
THANK YOU!
This is one of the best tutorial I have seen so far! I love the modular way you approach the game (bomb.lua, missile.lua...) I wish I had started with that approach in my almost finished game but you can be sure I will in my next one.
I just wish the app was using Director class or the new Storyboard so i could see how how it will fit together in term of multiple screens.
In any event THANK YOU for sharing this!
Mo
beeea-utiful!!! addictive!
Sweet Thanks developer art is pretty Retro :)