Simple Polygon Triangulation
I've been looking for a way to break a simple polygon into component polygons for a while. I won't tell you why because I'm using it in a game, but I just had to share this solution. It takes any clockwise winding polygon (entered by tapping the screen in sequence) and breaks it into it's interior triangles - literally "triangulation." I can't take credit for the math, which was the only complete and understandable... More...
Posted by horacebury, Posted on 4 May 2012, Last updated 4 May 2012 | 1 comments
